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MontyCarloHall 3 hours ago [-]
A modern take on Matthias Wandel's classic [0], which has you guess a variety of geometric attributes (e.g. angle bisection, centroid locating, shape regularization), not just simple partitioning of a line.
Going back to our newer game, I realized that I am supposed to figure out where the number given should fall on the line.
A case study in modern useability - looks a lot cooler, can't figure it out.
stronglikedan 2 hours ago [-]
This is great. If only the little square tool would disappear while I make adjustments though - it's just enough of a distraction to barely miss.
mrroryflint 3 hours ago [-]
Oh wow - that is very cool. Thanks for sharing.
harrisi 2 hours ago [-]
Just want to say thank you for sharing your project. Very fun, and I wouldn't know about Matthias Wandel's version if not for yours!
Also, both of these tickled my brain in a great way. I think a potentially fun continuation would be to "eyeball" physics. For example, throw a ball and pause the physics before it hits something (ground, object, who knows?) and guess the location. Or show two objects about to collide with certain shapes and masses and guess what one of them will hit first and where.
forlorn_mammoth 4 hours ago [-]
Love it!
It would be great to have a 'training' mode, where you get to repeat ones you miss. This would increase the learning speed.
Easy training- repeat the one you just borked
Medium training- cycles through say 5 examples until you get all five within your target range (1%, 0.1%, whatever)
mrroryflint 4 hours ago [-]
Cool idea - thanks! I'm building a mobile app as we speak so I'll add it for sure.
p2hari 12 minutes ago [-]
My best on first attempt was 0.00% (Pure coincidence) . But was fun!
It's interesting that there are, at the time I'm commenting, 11 new users commenting on this submission, some commenting multiple times. I wonder what the effect of "share my score" type pages have on account creation.
hazelnut 42 minutes ago [-]
yes, was thinking the same. but it's also weird that the amount of new users commenting is so much higher here. wonder if that is just not a coincidence.
1 hours ago [-]
Mabusto 1 hours ago [-]
I love these simple games that take 2 seconds to understand the rules.
Off by 6 on my iPad by mis-clicking. Very satisfying!
mrroryflint 33 minutes ago [-]
Thank you!
layer8 2 hours ago [-]
The fact that the numbers are in a brighter color than the end marks, and that the numbers go inwards, makes it slightly more difficult than it would otherwise be, because the eye is biased by the more prominent space between the numbers being different from the line between the marks.
wolttam 1 hours ago [-]
The low contrast of this website hurts my eyeball
schuhwerk 2 hours ago [-]
Nice! Would be nice to see your progress over time (if you got better, also as a function of speed...)
throwawaydudhdn 3 hours ago [-]
Great idea! Have you considered storing triplets <range, correct number, selected number> for each try and making image plots of these (x/y coordinates are correct/selected numbers, color of each pixel represents frequency) for multiple users for each range? I think the image might reveal interesting properties of human eyeballing, like near-perfect accuracy around 50%, but with less obvious correlations.
mrroryflint 3 hours ago [-]
Very cool idea! Will try and add.
pedromlsreis 4 hours ago [-]
0.11% by luck, because I actually got lucky the target number was too close to zero, out of a big scale.
ashm1104 4 hours ago [-]
I love these kind ones! Really engaging also yes as someone commented, the training mode would be an awesome idea.
Also, I tried this on laptop as well as my phone, I liked it more on my phone (I know the whole point is about precision though)
mrroryflint 4 hours ago [-]
I'm* building an app currently!
*my old pal Claude
zer0tonin 7 hours ago [-]
This is fun but you need to put "click the line" higher on the page. It took me a while to figure out what I was looking at.
oneeyedpigeon 4 hours ago [-]
Just any kind of contrast between foreground and background would help.
ketul_shah 6 hours ago [-]
same happened to myself as well.
Chaseraph 1 hours ago [-]
Well I suck.
mrroryflint 1 hours ago [-]
I built it and still suck, don’t feel so bad.
joey9prints 4 hours ago [-]
Cool idea, love how simple it is. Minimal and clean.
Hugsbox 47 minutes ago [-]
I didn't think I'd be any good at this. What I didn't expect is how wildly inaccurate I'd be on every single goddamn attempt lmao it's like I completely lack whatever part of your brain is required to do this
antoine-codefly 3 hours ago [-]
Definitely need an iOS version! An angle version on a circle would be nice too.
mrroryflint 3 hours ago [-]
Just wrapping up the beta for iOS! Will let you know asap.
tantalor 3 hours ago [-]
What does native give you that this doesn't?
zokier 4 hours ago [-]
10 round avg 4.5%.
A time limit would make sense imho. For extra challenge, add diagonal or curved lines.
FinanceFreddy 3 hours ago [-]
Oh, this is actually fun! How about if you change the target every few seconds to add a bit of pressure.
[0] https://woodgears.ca/eyeball/index.html
Going back to our newer game, I realized that I am supposed to figure out where the number given should fall on the line.
A case study in modern useability - looks a lot cooler, can't figure it out.
Also, both of these tickled my brain in a great way. I think a potentially fun continuation would be to "eyeball" physics. For example, throw a ball and pause the physics before it hits something (ground, object, who knows?) and guess the location. Or show two objects about to collide with certain shapes and masses and guess what one of them will hit first and where.
It would be great to have a 'training' mode, where you get to repeat ones you miss. This would increase the learning speed.
Easy training- repeat the one you just borked Medium training- cycles through say 5 examples until you get all five within your target range (1%, 0.1%, whatever)
This is fun!
Lucky punch, on a touch screen!
https://postimg.cc/MXBQqrXf
Off by 6 on my iPad by mis-clicking. Very satisfying!
Also, I tried this on laptop as well as my phone, I liked it more on my phone (I know the whole point is about precision though)
*my old pal Claude
A time limit would make sense imho. For extra challenge, add diagonal or curved lines.
...
handleClick({clientX: els.bar.getBoundingClientRect().left + els.bar.getBoundingClientRect().width / state.n * state.target })
0 out of 1,600
I still missed. Even when there was centered text.
Maybe the human is the weakest link
(It was pure luck)